Texas A&M University's Interface Ecology Lab is exhibiting
ZeroTouch, a unique optical multi-finger sensing technology, in the
ACM CHI 2011 Conference. ZeroTouch allows for zero-force,
zero-thickness, completely transparent multi-touch sensing. Unique
characteristics enable trivial display integration as compared to
other optical multi-touch solutions. ZeroTouch provides a
high-framerate, high-resolution solution for robust optical
multi-touch sensing in a thin, transparent form-factor.
In comparison with the popular capacitive sensors of Apple's iPhone
and iPad, interaction via ZeroTouch requires no pushing by the hand
and fingers, greatly reducing muscle fatigue. New forms of free air
interaction are also enabled, with more precision, for example,
than with Microsoft's Kinect.
At the 2011 Conference on Human Factors in Computing Systems, the
premier venue for cutting-edge HCI research and technologies, Texas
A&M's Interface Ecology Lab is presenting ZeroTouch in an
interactive exhibit. 
Dr. Andruid Kerne from the Department of Computer Science and
Engineering said the group is showcasing the unique capabilities of
this new natural user interface sensing modality with three
applications:
- intangibleCanvas uses the ZeroTouch sensor as a precision
free-air interactive input modality, allowing users to reach
through the sensor and paint on a projected screen. The embodied
interaction enables painting with the elbows, the arms and the head
as well as the fingers. intangibleCanvas affords control over brush
style, color, and ink flow through a multimodal iPhone interface
held in the nondominant hand.
- Hand + Pen in Hand Command is a multitouch and stylus enabled
real-time strategy game. The combination of pen and touch allows
for completely new ways of interacting with the game, enabling the
user to directly manipulate the map and control and direct units
with a level of precision not found in traditional rts interaction.
The dominant hand fluidly switches between stylus and direct
multitouch interaction, while the nondominant hand uses multitouch
to activate command modes. It is built on the open-source Zero-K
game engine.
- ArtPiles is a new curatorial tool for museums and art galleries
that gives curators new ways to manipulate large collections of art
works when designing exhibits, and historians new ways to organize
the collections. Each art work is represented by an image, enhanced
with descriptive metadata. The metadata is derived with the
Interface Ecology Lab's open source meta-metadata language and
architecture. ArtPiles' combination of pen and multi-touch
interaction enables new visual and semantic manipulation of the art
collection, which are not possible with the pen or touch modalities
alone. This research integrates the fields of information
semantics, information visualization and interaction design.
Zerotouch is a point-to-point visual hull sensing technology,
meaning it uses hundreds of modulated infrared sensors and several
infrared LEDs to create a series of invisible light beams that
cross the screen. When these beams are interrupted, it means
something has touched the screen, and researchers can visualize the
interruption of the beams to reconstruct the visual hull of any
objects inside the sensor frame.
For more information, surf http://ecologylab.net/zerotouch.